El Paso, July 2014 El Paso, July 2014 El Paso, July 2014 El Paso, July 2014 El Paso, July 2014

El Paso, July 2014

Nitya’s senior portraits, Chicago, June 2014 Nitya’s senior portraits, Chicago, June 2014

Nitya’s senior portraits, Chicago, June 2014

Glamping in Pescadero, CA Glamping in Pescadero, CA

Glamping in Pescadero, CA

Big Island, Hawaii, December 2013 Big Island, Hawaii, December 2013 Big Island, Hawaii, December 2013 Big Island, Hawaii, December 2013

Big Island, Hawaii, December 2013

Pacific Coast Highway and LA, July 2013 Pacific Coast Highway and LA, July 2013 Pacific Coast Highway and LA, July 2013 Pacific Coast Highway and LA, July 2013

Pacific Coast Highway and LA, July 2013

Phoenix and Sedona, October 2013 Phoenix and Sedona, October 2013 Phoenix and Sedona, October 2013 Phoenix and Sedona, October 2013

Phoenix and Sedona, October 2013

"My kids made me strong."

Cent Up

CentUp requested a mobile experience for iOS to expand upon their current web experience. As a UX researcher and designer, I worked with two other students to research, design and prototype an iOS app. My key roles included performing user research, creating user flows, mobile maps, wireframes and prototypes of the app. The client provided us their previously developed brand identity. 

To design the app, we first had to understand who CentUp’s users were and how they interacted with the site. I researched competitors and incorporated user research from the client to develop a few user personas. We learned that key users varied from creative, content enthusiasts and heavy social media users. After some debate, we decided to shape our design using simplicity, usability and feasibility as our guiding principles.

My team and I then used these personas to sketch and develop user flows to inform our app design: 

From there, we sketched wireframes and then designed them in nearly-full fidelity in Omnigraffle:

I also developed a mobile map to guide app flow while developing:

Since it was important to my team to communicate our design to the client as clearly as possible, we used InvisionApp to develop a working prototype of our design. It is available for viewing and tinkering with here: http://invis.io/AXX4JOWM.

Week 10

So I’ve fell off the blogging bandwagon, which I sort of regret. I feel like most of my development and movement have occurred within the last half of the program. 

Honestly, it’s been pretty painful. It’s been hard, I don’t sleep very much anymore, and it feels like my work just gets shittier. My personal project has stagnated. I’ve had to prioritize like a motherfucker. These are important things to learn, I know. Doesn’t mean it’s fun.

On the other hand, these past five weeks have been spent making friends. It feels sort of like freshman year of college. Proximity begets affinity, and god knows we’ve been proximal.

I spent a week or so working on my DMV stuff, then we had CentUp, which definitely was a notable experience. I’ve been working on Chris’ Chicago Music Magazine project, which I thought would be a portfolio piece, but turns out it’s not as much of a UX centered undertaking as I thought it would be. I’m working on ThreadMeUp’s UX research and I’m developing a personal brand and website. 

I was terrified to come here but it really does feel like I’ll have accomplished the goals I’d set for myself: two to three portfolio pieces, a deepened outlook on design and what I want to do with my career, and new friends.